showing 2 games

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Call of Cthulhu: Dark Corners of the Earth  Take-Two Interactive (Headfirst Productions)2005 1920s 20thcentury abominations actionadventure aimmode aliens amnesia amoeboids anxiety bleak cancelled cave childvictims contemporaryfantasy cthulhumythos darkfantasy death defenseless dementia discontinuity dynamicaccuracy earth eldritchabominations energyweapons entangled falldamage fantasticearth fictionallocation firearms firstpersonshooter grotesque handguns healing-active health-multi heavyweather hotel ichthyoids injuries insaneprotagonist investigation investigatorprotagonist invisiblewalls involuntaryactions isolatedhabitat isolatedlocale laboratory lovecraftian magic-rare monsters mutants naturalhazards neutralnpcs newengland newgameplus northamerica paranormal precisionrifles rain rating-pegi-18 sciencefantasy seamonsters serious shore sightavoidance siminsanity spoilertags stealth subterranean suicide suppression survivalhorror tentaclecreatures titlementioned town visions voiceovers voiceovers-full watercraft-location windy Published in EU only? labelimageminimize
The Thing  Black Label Games (Computer Artworks)2002 achillesheelfoes actionadventure amalgams ambienttemperature antarctica atlastmoment bodyhorror bossbattles conspiracy constrainedlocale damageovertime doppelgangers earth firearms flamethrowers gore grenades grotesque group humanexperiments humanmonsters hypothermia latemodernperiod metamorphosis militantprotagonist militaryfiction monsters movie naturalhazards npcanxiety parasites present rating-esrb-m researchfacility savepoints serious shapeshifters suicide survivalhorror temporarycompanions thermalweapons thething unusualprotagonist voiceovers wintery The Thing for the PS2 follows a military rescue team as they investigate the mysterious deaths of an American scientific expedition in the Antarctic. That?s right! The same scientific expedition that Kurt Russell was a member of in the 1982 film The Thing. This groundbreaking game features the revolutionary ?trust/fear interface? this interface adds a new dimension to the genre - How you influence non-player characters psychological state determines whether or not these characters will cooperate with you. Just like the paranoia that started in the film, you?ll never know who?s been taken over by the Thing and who hasn?t. Puzzle solving will be key to your survival. With many ways to accomplish each objective, no two people will play the game the same way.
[R2D2-A]
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